Select Page

Saffronic World Creation RT lighting VFX

Saffronic World Creation RT lighting VFX

Inspired by the Indian architecture style, Dravida, this environment with real-time lighting & VFX was powered by Unreal Engine 5, harnessing the latest features of the engine like Nanite & Lumen for rendering, and PCG for scattering foliage. Tools used in the creation of the temple assets include Zbrush (for sculpting), Houdini & Unreal’s inbuilt modelling tools (for unwrapping the models), and Substance Painter (for texturing).

Creature Animation Demo

Creature Animation Demo

Inspired from Indian mythology, this Yazhi creature asset was created using Maya and Zbrush (for sculpting), Substance Painter (for textures) and Yeti (for grooming). Unreal Engine 5 was used to perform lighting, rendering, and shading.